The five most accessible buttons are pressure-sensitive too and can be programmed to perform different functions or shift DPI when they are deep clicked. And while, yes, the tactile difference of all these buttons is overwhelming at first, the buttons that sit under your knuckle come with different caps so that you can minimize their presence or make them easier to press. Rather than jam all of its macro buttons under your thumb, the Swiftpoint Z tactically distributes its buttons around the index and middle fingers, making them much easier to differentiate in the heat of the moment. The gyroscope is accompanied by an accelerometer and a force sensor so it feels quite precise. This feature is definitely designed with flight simulators in mind but you can easily customize these gestures to work for panning a MOBA camera or peeking a corner in an FPS. The mouse has swappable base plates of varying curvature that allow you to tilt it on six axes to register pitch, yaw, and roll inputs. Not only does it have 13 programmable buttons but it also has a built-in gyroscope that allows it to function as a mouse and a joystick simultaneously. Okay, full disclosure: when I first tried the Swiftpoint Z, my first thought was not “this would be great for an MMO” but rather “this would be great for a flight simulator.” But after messing around with it for a while, it’s clear that the Swiftpoint Z is a great gaming mouse for any kind of game.
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